This is very versatile Warband that presents your opponent with an interesting choice in the ban phase. Essentially I would be happy with any 3, as long as I had at least Thorgar or Rakkir. If my opponent banned Rakkir, I would go with Kruul, Bastian and Thorgar, since Thorgar gives me some tankiness and Bastian's healing can really help keep him alive. If my opponent banned Thorgar, I would switch to Thrommel, Kruul/Bastian and Rakkir. This way Thrommel gives me the tanky option, Rakkir the damage and Kruul or Bastian the utility depending on the map and what my opponent had in their Warband. Finally if my opponent banned any of the other 3, I would be able to do any of the above combinations. Astute planning like this can almost render your opponent's ban obselete since I have put it together in a way that I am happy with my Warband regardless of the hero they ban.Switching up to the 5v5 game, therefore starting with a Warband of 7, opens up a whole lot more cool options and tactics, however I will delve into that another time.I realise I may have rambled a bit here, hopefully there are some good ideas for you to think about. Feel free to share your thoughts on any of this. Gunsps - I am with you on the hype train...it is like this calm before the storm. I just can't wait until all the models are done and we ship this bad boy.
This point of Guns is actually something really important: "That last point is pertinent actually, since a lot of Aggressors rely on Fate to reach maximum effectiveness. Rakkir and Zhonya are two whose value is greatly diminished without regular use of Fate, Zaffen is similar. Istariel and Allandir can dish out consistent damage without Fate however they can be quite easily hindered by getting them into the melee range of one of your heroes. Just losing one action to get out of that melee (and at times the subsequent Parting Blow they are going to cop) can really ruin their day. Learning the subtleties of counter play to certain Aggressors makes a massive difference to how scary they are."I have played a number of games with Rakkir and Zhonyja as my 2 Aggressors, Styx, Bastian/Haksa, and Zaron. Everyone of these chracters will find themselves every turn wanting to use fate. The supporters and Zaron can often get away with only every 2nd turn but Rakkir and Zhonyja definitely want to be putting out the hurt as hard as possible every turn (otherwise they die quite easily if left engaged). If you are winning the fate war then this list will function like a well oiled machine and destroy your opponents, however if you start to fall behind in the fate war then you will need to take risks with your heroes needing 2 turns to get a kill but possibly dying in return, thereby falling further behind.
When I take 2 Aggressors I like to have Thorgar as 1 of them as while he has a fantastic fate ability it is not essential to him dishing out pain or surviving. When you are falling behind in the fate war he can help you swing the momentum back in your favour.Part of winning at Judgement is list development. If you are playing blind pick games then you can simply pick a force which works well together but make sure you have a plan to deal with situations including what to do if you fall behind in the fate war, how are you going to collect souls etc. If you are playing pick and ban then you have to think on the fly as you will no idea which character will be banned
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Judgement - The 54mm scale, MOBA inspired, table-top miniatures game